![]() ![]() During submissions, and whether on attack or defence, it’s also possible to speed your indicator up by holding a button down, which uses some of your stamina, but it may just give you an advantage. As for the defender, their objective is to stay away from the chasing red indicator in order to get out of the hold and fill the entire circle blue in order to escape. ![]() ![]() As the attacker, your job is to overlap the defender’s blue indicator, which will eventually result in the entire circle turning red and your opponent tapping out and losing the match. Whenever submissions are applied now, a circle comes up at the bottom of the screen, and it’s this circle that gives both aggressors and victims more control over the submission system than previous games in the series. Thankfully, a button mashing submission system is now a thing of the past though, and the new system is all about stick rotation, but it’s a shame that the new system makes so much sense, although it doesn’t always work as it should. Moving away from the new reversal system, and I’m also happy to say that the game has a new submission system to its name, replacing the previous Breaking Point submission system, which had you mashing the buttons. All in all, the changes to the reversal system alters the feel and flow of the game, and it will likely take long-time fans a while to get fully used to it, but it’s all for the better, and it’s one of the improvements to the game that makes the most sense and that many will be overjoyed by. Not only that though, major reversals also require two full reversal slots to use them, and they also swing momentum in the way that they are more damaging to your opponent. As the name suggests, minor reversals give you a bigger window to reverse attacks, while major reversals give you a much more limited window to reverse. The limited reversals are not the only change to the reversal system though, as the game introduces major and minor reversals. The visuals do the job and introduces some excellent new animations, cloth physics, and improved hair and hair physics, but WWE 2k16 is hardly up there with the best looking games. The limiting of reversals is certainly for the better in my book, but if you find that you dislike it, there’s the option to turn it off and play it in the way that it used to be played. The new reversal system also makes the game a lot more strategic, as you may find that it’s not a good time to reverse a basic move at a certain point in a match if your slots are close to empty, as, for example, you’ll feel defenceless if your opponent has a finisher and you don’t have any full reversal slots to counter it when he or she uses it on you. ![]() This doesn’t mean that you are limited to such a small amount of reversals for the entire match, as each time you use a reversal, the slot will refill after a little while, meaning that, while making use of reversals is indeed limited, there’s still potential for lots of reversals in a single match, but they are nowhere near as frequent as they once were, and there’s no longer the chance for an entire match to be comprised of one counter after another or for the AI to counter every move you throw at them on legend difficulty in the way that they once did. You now begin each match with between three or five reversal slots, with the number depending on your chosen wrestler. Remember how some matches used to amount to nothing more than one reversal after another? Well, this is a thing of the past, and with the new limited reversal system what we have now is a game that resembles real life wrestling a lot more than it once did. This is all very much the case in this year’s WWE 2K16, but the changes to the reversal system are easily the biggest since WWE 12. Raw 2010, there has only been a single button used to reverse attacks in WWE games, and when WWE 12 was released, a new reversal system meant that countering was a lot more about timing than it previously was. Why is it that it takes a load of games in a franchise before the developer comes up with a simple and sensible idea that will forever change the way that a game in that series is played? The latest game in the WWE series is one such game, with a rather simple idea resulting in not only the best game in the series for quite some time, but also the best wrestling game in a long while.Įver since the release of WWE SmackDown! Vs. Publisher: 2K Sports Developer: Yukes, Visual Concepts Genre: Fighting Players: 1-6Īge Rating: 3+ Other console/handheld formats: PS3 ![]()
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